By Timothy Mattes
In the dawn of my Kickstarter funding career I would look at a game and if I felt even the most remote interest in playing it, or subjecting my friends to playing it, I would back it. I was deeply rooted into the LCG Netrunner so anything cyberpunk immediately raises an eyebrow from me. When I saw Koen Hendrix’s In Security, a dice game of hacking into your corporate network to collect secrets to blackmail your way to a better position, I thought “Netrunner: the Dice Game”. I wasn’t spot on with the assumption but I was not far off. In Security could easily be dropped into the Android universe as a spotlight game into the lives of the people living day to day similar to Infiltration. Instead of focusing on Major corporations and Superstar Hackers you are just a normal peon in the corporate landscape. That Youtube How To video you about hacking basic servers is going to pay off in dividends after the appalling quarterly review you just received. On your lunch breaks you gain access to the mainframe with a couple other salty coworkers. You are all trying to gain enough information to put that fat cat boss of yours on his back foot. You are going to force a promotion. On your turn you can hack deeper into the server to gain new information, or you can just dig through the information that the previous person dug up. The first player to gain the proper amount of dirt gets the promotion and the rest of you return to your awful lives.
The first time we put In Security on the table I was excited. While we were playing I became disappointed as I realized the game was not what I was expecting. However, by the time we finished our first play through I found a game that plays like the antithesis of Antoine Bauza. There are many ways to get to your victory, many ways to trick your fellow players into forgetting about you just long enough for you to rocket past them, but there is only one win condition. The first over the finish line wins. The most interesting dynamic of this game is the play difference from three to six players. The Game itself scales well between players, but the magic happens when you play a six player game followed immediately by a three player game. Everything changes, the way you talk, your body language, the plays you make and when you make them. A six player game is a knock down drag out war for power, a three player game is a nuclear holocaust. Everybody plays nice in the three player game until the first person gets “caught”. Once a strategy is shown then all hell breaks loose and it is a beautiful mayhem. All in all for the ten dollars I paid for this one off Kickstarter exclusive I am very pleased. Koen has created a stylized cool micro game that rivals Love Letter and Coup. You know that we live in a Golden Age of Tabletop gaming when an absolutely brilliant game can be designed and created on a dare.
Final Score: 7.5/10 While it is fun to play it doesn’t have a tone of replay-ability with the same group of players.
For more information or to reach out to Koen to see if he will reprint In Security please check out the Kickstarter page, just search In Security under tabletop games.
And with that, this has been a review from your humble moderator.